[Blender&Three.js] Animated 3D Social Media Button on Hover

08/04/2022

Demo

Full Screen

Video

YouTube Channel

Code

HTML

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width,initial-scale=1">
    <title>Animated 3D Social Media Button on Hover</title>
    <link rel="stylesheet" type="text/css" href="style.css">
  </head>
  <body>
    <canvas id="canvas"></canvas>
    <script async src="https://unpkg.com/es-module-shims@1.5.9/dist/es-module-shims.js"></script>
    <script type="importmap">
      {
        "imports": {
          "three": "./three/build/three.module.js"
        }
      }
    </script>
    <script type="module" src="./main.js"></script>
  </body>
</html>

CSS

@charset "utf-8";
@import url('https://fonts.googleapis.com/css2?family=Roboto:wght@400&display=swap');
:root {
  --transform: rotateY(45deg) rotate3d(0.9, 0, 1, 30deg) translateX(90px) translateZ(-80px);
}
* {
  box-sizing: border-box;
  margin: 0;
  padding: 0;
}
html {
  font-size: 16px;
}
body {
  font-family: 'Roboto', sans-serif;
  margin: 0;
  overflow: hidden;
}
.label {
  display: none;
  height: 14vh;
}
.hover {
  display: block;
}
.label p {
  transform: var(--transform);
  margin-top: -100%;
  padding: .8rem 2rem;
  border-radius: 30px;
  box-shadow: 6px -6px rgba(0, 0, 0, .5);
  background: #C4302B;
  color: #FFF;
  font-size: 1.25rem;
  letter-spacing: 1px;
  animation: bounce .8s linear infinite;
}
.label p::after {
  position: absolute;
  top: calc(100% - 1px);
  left: 50%;
  margin-left: -20px;
  border: 15px solid transparent;
  border-top: 15px solid #C4302B;
  content: "";
}
@keyframes bounce {
  0% {
    transform: translateY(0px) var(--transform);
  }
  50% {
    transform: translateY(20px) var(--transform);
  }
  100% {
    transform: translateY(0px) var(--transform);
  }
}

JavaScript

main.js

import HoverEffect from './HoverEffect.js';

(() => {
  const canvas = document.querySelector('#canvas');
  new HoverEffect(canvas);
})();

HoverEffect.js

import * as THREE from 'three';
import { GLTFLoader } from './three/jsm/loaders/GLTFLoader.js';
import { CSS2DRenderer, CSS2DObject } from './three/jsm/renderers/CSS2DRenderer.js';

export default class HoverEffect {
  constructor(canvas) {
    this.canvas = canvas;
    this.init();
  }

  init() {
    this.setRenderer();
    this.setCamera();
    this.setLight();
    this.setFloor();
    this.setModel();
    this.events();
    this.animate();
  }

  setRenderer() {
    this.scene = new THREE.Scene();

    this.renderer = new THREE.WebGLRenderer({
      canvas: this.canvas,
      alpha: true,
      antialias: true
    });
    this.renderer.setPixelRatio(window.devicePixelRatio);
    this.renderer.setSize(this.viewport.width, this.viewport.height);
    this.renderer.setClearColor(0x000000, 0);
    this.renderer.physicallyCorrectLights = true;
    this.renderer.shadowMap.enabled = true;
    this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;

    this.labelRenderer = new CSS2DRenderer();
    this.labelRenderer.setSize(this.viewport.width, this.viewport.height);
    this.labelRenderer.domElement.style.position = 'absolute';
    this.labelRenderer.domElement.style.top = '0px';
    document.body.appendChild(this.labelRenderer.domElement);
  }

  setCamera() {
    this.camera = new THREE.PerspectiveCamera(45, this.viewport.aspectRatio, 1, 10000);
    this.camera.position.set(0, 150, 200);
    this.camera.lookAt(new THREE.Vector3(0, 20, 0));
  }

  setLight() {
    this.dirLight = new THREE.DirectionalLight(0xFFFFFF, 1.0);
    this.dirLight.position.set(-100, 100, 50);
    this.dirLight.castShadow = true;
    this.dirLight.shadow.mapSize.width = 4096;
    this.dirLight.shadow.mapSize.height = 4096;
    this.scene.add(this.dirLight);

    this.spotLight = new THREE.SpotLight(0xFFFFFF, 3000);
    this.spotLight.position.set(0, 60, -20);
    this.spotLight.angle = Math.PI / 3;
    this.spotLight.penumbra = 0.9;
    this.spotLight.decay = 2;
    this.spotLight.distance = 200;

    this.spotLight.castShadow = true;
    this.spotLight.shadow.mapSize.width = 128;
    this.spotLight.shadow.mapSize.height = 128;
    this.scene.add(this.spotLight);

    this.ambLight = new THREE.AmbientLight(0xFFFFFF, 3.0);
    this.scene.add(this.ambLight);
  }

  setFloor() {
    this.geometry = new THREE.PlaneGeometry(2000, 2000, 1, 1);
    this.material = new THREE.MeshPhongMaterial( { color: 0x2590D1, side: THREE.DoubleSide } );
    this.floor = new THREE.Mesh(this.geometry, this.material);
    this.floor.rotation.x = Math.PI / 2;
    this.floor.position.set(0, -4, 0);
    this.floor.receiveShadow = true;
    this.scene.add(this.floor);
  }

  setModel() {
    const loader = new GLTFLoader();
    const modelURL = './models/btn.glb';
    this.targetMesh = [];

    loader.load(modelURL, (gltf) => {
      this.btnModel = gltf.scene;
      this.btnModel.scale.set(50.0, 50.0, 50.0);
      this.btnModel.position.set(0, 0, 0);
      this.btnModel.rotation.y = - Math.PI / 4;
      this.scene.add(this.btnModel);

      this.btnModel.traverse((obj) => {
        if(obj.isMesh) {
          if (!this.targetMesh.length) this.targetMesh.push(obj);
          obj.castShadow = true;
          console.log(obj);
        }
      });

      const labelDiv = document.createElement('div');
      labelDiv.className = 'label';
      const labelText = document.createElement('p');
      labelText.textContent = 'YouTube';
      labelDiv.insertBefore(labelText, labelDiv.firstChild);
      const btnLabel = new CSS2DObject(labelDiv);
      btnLabel.position.set(0, 0, 0);
      this.btnModel.add(btnLabel);
    }, (error) => {
      console.log(error);
    });
  }

  events() {
    window.addEventListener('mousemove', this.onPointerMove.bind(this));
    window.addEventListener('resize', this.onResize.bind(this));
  }

  onPointerMove(event) {
    const pointer = new THREE.Vector2();
    pointer.x = ( event.clientX / this.viewport.width ) * 2 - 1;
    pointer.y = - ( event.clientY / this.viewport.height ) * 2 + 1;

    const raycaster = new THREE.Raycaster();
    raycaster.setFromCamera(pointer, this.camera);

    const intersects = raycaster.intersectObjects(this.targetMesh, false);

    if (intersects.length > 0) {
      document.body.style.cursor = 'pointer';
      this.btnModel.position.set(0, -2, 0);
      document.querySelector('.label').classList.add("hover");
    } else {
      document.body.style.cursor = 'default';
      this.btnModel.position.set(0, 0, 0);
      document.querySelector('.label').classList.remove("hover");
    }
  }

  onResize() {
    this.renderer.setPixelRatio(window.devicePixelRatio);
    this.renderer.setSize(this.viewport.width, this.viewport.height);
    this.labelRenderer.setSize(this.viewport.width, this.viewport.height);

    this.camera.aspect = this.viewport.aspectRatio;
    this.camera.updateProjectionMatrix();
  }

  animate() {
    requestAnimationFrame(this.animate.bind(this));
    this.renderer.render(this.scene, this.camera);
    this.labelRenderer.render(this.scene, this.camera);
  }

  get viewport() {
    const width = window.innerWidth;
    const height = window.innerHeight;
    const aspectRatio = width / height;
    return {
     width,
     height,
     aspectRatio
    }
  }
}